Thursday, November 3, 2016

Sound Design - Exciting Times!

I have recently started working on a project with an old school friend.  Way back when... well... a long time ago now, I was in the same year at school as Sandy Sutherland.  We worked on a few things back then, but ultimately pursued our various interests and life continued.

Sandy has done some amazing work with computer generated graphics and visual effects, working on films including: Gravity, Dawn of the Planet Apes, The Hobbit: The Battle of the Five Armies, The Dark Night, Sherlock Holmes.... you get the idea.  He's kind of awesome at what he does.

Anyway, a few months ago, he approached me to see if I would be interested in working on a VR game that he was working on.  We have started down the long road of brainstorming ideas, writing an awful lot of lists, design documents and to-dos, but I'm happy to say that so far, things are moving along really well.

I've also started to learn FMOD (a middleware program for adaptive audio and its integration for apps and games).  I'm really enjoying the challenge of designing interactive sound as opposed to doing foley work on fixed timing films.

Here is a little peak at what it looks like.

FMOD - My first interactive or adaptive sound!

I hope to upload some screencasts once I have a few more things to share so I can talk about what I've done and how I've put them together.

That's about all that I can share with you at this time, but I hope to upload some progress reports in the coming months.

- Andrew

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